THE LAST WITCH HUNTER is the intense, action-packed sci-fi adventure starring Vin Diesel, Michael Caine, Elijah Wood and Rose Lesley, from the visionary Director Breck Eisner and the producers of 300, Riddick and the Fast & Furious franchise.
Hundreds of years ago, the mighty warrior Kaulder (Diesel) vanquished the all-powerful Witch Queen, thus defeating the witches who had wreaked bloodshed on the world for centuries once and for all. But in moments before her death the Witch Queen cursed Kaulder with immortality, forever separating him from his beloved family.
Michael Caine plays a priest and ‘keeper’ of Kaulder. Caine has also been known to play other ‘keeper’ type roles in films such as The Dark Knight and Kingsman: The Secret Service. To mark The Last Witch Hunter arriving on Digital HD from 29th February, courtesy of Entertainment One, we chart Caine’s roles and responsibilities throughout his career.
In 2014 an English writer by the name of Rich Hawkins came to my attention. I stumbled across a Facebook post that saw some friends talking about a novella he had written. The novella was Black Star, Black Sun and had been published by a small press called April Moon Books based in Ontario, Canada and run by Neil Baker. I am a huge fan of small-town horror stories, and particularly when they have Lovecraftian overtones. That creeping sense of dread, the dark clouds that seem ever present in the skies, the untrusting appearances of the locals and the claustrophobic feel of a town and its people that forbids you to leave. These are all the sorts of ingredients that I love to read about-maybe it is because I am from a small village in the north of England where the locals often frown upon any stranger that dare enter their sacred town.
thus the Cheshire Cat becomes a kind of mangey, gangrel sage
Games about mental illness and depression are becoming increasingly vogue these days, thanks in large to the efflorescence of subject allowed for by the independent market. There is no onus on video games to be “action packed” or particularlty violent; to conform to the templates or standards enshrined by historical markets anymore. Thus, video games are becoming more and more a medium of inner expression, of art.
Games such as Dear Esther, The Binding of Isaac, Braid, I'm Scared, Tick-Tock, Fran-Bow, Undertale et al all serve to subvert what players have come to expect from certain genres and, indeed, from the format itself. In terms of story, subject, structure and even mechanics, they are highly experimental, strange and distorted affairs, not perfect by any stretch of the imagination; often deeply flawed by the technical and financial constraints they are working under, but draing to tread waters that video games have barely dipped a toe into before.
American McGee's Alice was the first video game I ever played that included mental health as its primary theme and subject: a fairly obscure but increasingly cult title from 1999, Alice serves as both a sequel to and adaptation of Alice in Wonderland.
Mark Matthews’ All Smoke Rises perfectly encapsulates horror
as a reflection of real life.
To celebrate the launch of Mark Mathews latest novella All Smoke Rises, Ginger Nuts of Horror is proud to be given the opportunity to bring to you Kealan Patrick Burke's introduction to this sequel to the excellent Milk Blood.
The prequel to All Smoke Rises was given a glowing review on Ginger Nuts of Horror. Please read on and if you like the sound of the book please consider purchasing it through the Amazon links contained within this article.
"...a twisted, Clive Barkerian hellscape,
it is a place of the most twisted sadism, the most sublime torture,"
One of the more obscure and less well regarded early releases on the original Playstation, Shadow Man was a loose adaptation of the comics by the same name; a strange, sprawling, metaphysical adventure that borrowed heavily in terms of its mechanics from the likes of Tomb Raider, as all third person, action adventure style games of the era did, but was structurally more akin to Soul Reaver, which it is often compared to, quite unfavourably.
Whilst it's true that the game itself is nowhere near as polished or as coherent as that title (nor does it boast the truly amazing writing and voice work that made Soul Reaver such an unusual beast of the era), there is something uncanny and ineffable about the tone of the game; the feeling that it evokes.